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Book: The Judo Language 0.9



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In this chapter:

Chapter 11. Java Scripting

By James Jianbo Huang

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Synopsis: Judo is a top-of-the-line Java scripting language. You can script any Java publically accessible objects and arrays, that is, you can create Java objects and arrays, access their data members and invoke their methods. Judo also allows you to implement Java interfaces and extend Java classes with Judo code, and provide anonymous interface adapters similarly. There are preferential treatment for instances of java.util.List, java.util.List, java.util.Iterator, java.util.Enumeration and Java arrays, allowing them to use native Judo operators. Such potent Java scripting capability makes Judo a great tool to write J2EE client programs, such as clients for JMX, JMS, EJB, web services and other distributed services. Java scripting naturally opens the door to all the Java resources available; in fact, many Judo language featres are internally implemented via Java scripting. Java scripting, along with features like 22. JDBC (SQL) Scripting, 26. XML Scripting - SAX Style and 20. Ant Scripting and Scripting Ant, makes Judo a powerful tools' platform to automate most J2EE development, testing and deployment tasks.

Introduction to Java and Object Scripting

What exactly is Java scripting? Java scripting means to use Java objects, arrays and classes from languages other than Java. Generally speaking, it is a special case of object scripting. There are many other cases of object scripting. In the latest web browsers, for instance, objects of various sizes and importance are "exposed" to embedded scripting language engines like JavaScript or VBScript; you can write JavaScript code in a HTML page to manipulate the page content through these objects, and can even handle events from various objects. On Windows platforms, the Component Object Model (COM) architecture exposes many Windows executable code in the form of readily-available objects that can be accessed by any capable scripting tools, such as Visual Basic, C#, Judo or C/C++.

Some Object-Orientation Terminologies
A class represents one kind of objects. An object of that class is called an instance of the class, or simply, instance. Objects have methods and properties, collectively called members. Any software using an object is a client; they can be called the objects methods and access its properties. In Java classes, there are methods and fields; fields are naturally properties. A Java class may follow a design pattern and support a property by providing a getter and a setter method. For instance, the following class implements a property called "name":

public class Person {
  private String _name;

  public String getName() { return _name; }
  public void setName(String name) { _name = name; }

When scripting object, how does one know about the objects and their members? You need to find the objects' documentation. For Java, as Java developers well know, classes are documented via the javadoc mechanism, which are HTML pages generated out of special comments within the source code (put in by the class designer.) For objects on other platforms such as Windows ActiveX controls, you need to locate their documentation somehow. They may be under different names. For example, the Microsoft Word ActiveX control is documented by the Word Object Model, and is available in books describing Microsoft Word macros and VBA.

Java and object scripting
Java is a dynamic platform perfect for object scripting. Objects on other platforms, say, Windows COM, need to expose their interfaces through a specification, that is, a contract between objects and users; this can be commonly defined in some kind of interface definition languages (IDLs). For Java, the IDL is Java itself, as Java virtual machine (JVM) objects are indeed Java objects; they are complete with RTTI (Run-Time Type Information), so a scripting agent can correctly direct users' requests, as long as appropriate information is present. One important aspect of object-orientation is inheritance. JVMs allow dynamically construct classes and objects at runtime; this opens doors to capable Java scripting languages to dynamically extend Java classes. But JVMs are not without limitations for scripting agents. For security reasons, Java has public, protected, private and default access control. Generally only public classes and members can be accessed by an agent. Thanks to the possibility of dynamic inheritance, some of the limitations are alleviated.

What can potent Java scripting languages do
Different Java scripting languages may choose to support different levels of sophistication for Java scripting. At a minimum, Java scripting languages should be able to a) create Java objects, b) use the public members of Java objects, c) create Java arrays, d) use Java arrays, and e) use public classes' public static members. More sophisticated Java scripting languages would be able to extend Java classes and implement Java interfaces, and even create new Java classes (written in the scripting language.

Judo is a fully capable Java scripting language
Judo supports all the above. Java scripting is an integral part of the Judo language. All Java-related activities are in a special namespace called "java"; otherwise they are very close to native Judo operations. Judo natively treats Java arrays and java.util classes. Java's getter/setter methods can be treated as properties in Judo. Java class names are resolved much the same way in Java with the import directive. Judo's built-in data structures are, in theory, totally separated from any Java classes; when calling Java methods, they may need be converted to Java arrays or objects. These Judo data structures have built-in methods for this purpose. This chapter covers all the details, and has a few case studies in the end.

This chapter assumes you are experienced with Java and Java programming.

Use Java Objects and Classes

Create and Use Java Objects

Java objects are created the same way as objects in Judo, from a special namspace called "java".

Listing 11.1 hashtable.judo
a = new java::java.util.Hashtable;
a.put('date',      Date(2001,1,1));
a.put('integer',   1);
a.put('double',    10.01);
a.put('string',    'Hello, World!');
a.put('Dimension', new java::java.awt.Dimension(10,20));

for k in a.keys() { // for-in statement handles Enumeration/Iterator
  println k:>10, ' = ', a.get(k);

When calling Java methods and constructors, generally just pass Judo variables as parameters, Judo tries to pick the right method. This should work most of the time, but is not always possible when there are overloaded methods with different numbers of parameters. (Overloaded methods are those in a same class with the same name but different parameters.)

Casting values and instanceof test
Let's see two Java classes, Foo and Foo1; both have methods with the same name, bar(), and one parameter of various types.

Listing 11.2 Foo.java
public class Foo
  public String bar(byte x)           { return "byte"; }
  public String bar(char x)           { return "char"; }
  public String bar(Integer x)        { return "Integer"; }
  public String bar(java.util.Date x) { return "Date"; }

Listing 11.3 Foo1.java
public class Foo1 extends Foo
  public String bar(int x)            { return "int";  }
  public String bar(long x)           { return "long";  }
  public String bar(double x)         { return "double";  }
  public String bar(String x)         { return "String"; }
  public String bar(java.sql.Date x)  { return "SQLDate"; }

The following Judo program conducts three sets of tests: calling Foo, calling Foo1 and calling Foo1 with precise Java types.

Listing 11.4 casting.judo
foo = new java::Foo;
foo1 = new java::Foo1;

sqldate  = new java::java.sql.Date(1000);
sqldate_ = sqld.cast(java::java.util.Date);

println foo.bar('a')       ; // char
println foo.bar('abc')     ; // char
println foo.bar(1)         ; // Integer
println foo.bar(1.01)      ; // Integer
println foo.bar(Date())    ; // Date
println foo.bar(sqldate)   ; // Date

println foo1.bar('a')      ; // String
println foo1.bar('abc')    ; // String
println foo1.bar(1)        ; // long
println foo1.bar(1.01)     ; // double
println foo1.bar(Date())   ; // Date
println foo1.bar(sqldate)  ; // SQLDate
println foo1.bar(sqldate_) ; // Date

println foo1.bar(char('1')); // char
println foo1.bar(byte(1))  ; // byte
println foo1.bar(char(1))  ; // char
println foo1.bar(short(1)) ; // int
println foo1.bar(int(1))   ; // int
println foo1.bar(long(1))  ; // long
println foo1.bar(float(1)) ; // double
println foo1.bar(double(1)); // double

Look closely at the output of all test cases and refer to each Java method invoked. As you see, Judo guesses reasonably well even in confusing situations. By casting Judo primitive values to specific Java types, you can invoke a particular method. The casting operators for Java primitive types look like functions, such as char(1); this syntax is consistent with JavaScript's. Java objects are cast with the cast() method.

All Java objects in Judo have two built-in methods: cast() and instanceof(); this usage is different from Java but serves the same purposes. Generally object casting is not needed in method calls, since the object type is precise and there is no ambiguity. Java object casting is needed to use public members of an instance of a non-public class that implements public interfaces or extends other classes with public methods. To access the publicly accessible methods and fields, you would have to cast that object to the Java interface or parent class which are public. You will see this in examples of EJBs (Enterprise Java Beans).

The instanceof() is used to check the class of an Java object. It can take a string representing the fully qualified Java class name or a Java class object, which is discussed later.

Listing 11.5 instof.judo
date1 = new java::java.sql.Date(1000);
if date1.instanceof('java.util.Date') {
  println 'Yes, this is a java.util.Date.';
} else {
  println 'No, this is NOT a java.util.Date.';
if date1.instanceof(java::java.sql.Date) {
  println 'Yes, this is a java.sql.Date.';
} else {
  println 'No, this is NOT a java.sql.Date.';

Resolving Java Class Names

Fully qualified Java class names include a number of package names and the class name itself, separated by dots; they are usually quite long. Judo uses the same Java import directive to allow programs use class names without package prefixes. In Java, the import directives must appear at the beginning in the source code; in Judo, however, import directives can appear anywhere a statement is allowed, and they only affect Java class resolutions thereafter.

Pre-imported standard Java packages
Following explicit import directives, these three Java packages are pre-imported: java.lang.*, java.io.* and java.util.*. Thus, you can directly use classes like System, HashMap, InputStream, etc.

Listing 11.6 import.judo
x = new java::Date;
println x.getClass().getName(); // java.util.Date

import java.awt.*;
import java.sql.Date;

x = new java::Dimension(100,200);
println x.getClass().getName(); // java.awt.Dimension

x = new java::Date(10000);
println x.getClass().getName(); // java.sql.Date

In the above example, the first x is java.util.Date because of the rule of pre-imported java.util.* package. The second x is resolved by matching a class in the imported java.awt.* package, and the latest x is an exact match for the imported java.sql.Date class, not java.util.Date.

Inner class names
Java classes can contain other class definitions; the contained classes are called inner classes. The inner class name is separated from its containing class with a dollar sign ($).

Listing 11.7 Foo2.java
public class Foo2
  public static class Bar

Listing 11.8 innercls.judo
x = new java::Foo2$Bar;

println x.getClass().getName(); // prints: Foo2$Bar

In Java, using inner classes is more of a style than necessity. Only public static inner classes can be created in Judo; the name of the enclosing class serves the role of a namespace in this case. This topic of inner class itself is beyond the scope of Judo.

Pass Judo Values To Java Methods

Judo primitive values can be passed directly into Java methods like we have seen earlier. This includes integers, floats, strings and Dates. Other native Judo data structures including arrays generally can not be passed into Java methods. Judo array objects have a number of built-in methods that return various Java arrays for the values in the array.

Array.toBooleanArray()       // boolean[]
Array.toBooleanObjectArray() // Boolean[]
Array.toByteArray()          // byte[]
Array.toByteObjectArray()    // Byte[]
Array.toCharArray()          // char[]
Array.toCharObjectArray()    // Character[]
Array.toShortArray()         // short[]
Array.toShortObjectArray()   // Short[]
Array.toIntArray()           // int[]
Array.toIntObjectArray()     // Integer[]
Array.toLongArray()          // long[]
Array.toLongObjectArray()    // Long[]
Array.toFloatArray()         // float[]
Array.toFloatObjectArray()   // Float[]
Array.toDoubleArray()        // double[]
Array.toDoubleObjectArray()  // Double[]
Array.toObjectArray()        // Object[]
Array.toStringArray()        // String[]

Otherwise, you need to explicitly convert the Judo data structure into a particular Java class instance.

Use Java Classes and Class Static Members

Java classes are special objects within JVMs. In Judo, the java:: operator returns Java class objects. They can be stored in variables or assigned to constants, and the variables and constants can be used to instantiate classes or arrays.

Listing 11.9 javacls.judo
const #Dimension = java::java.awt.Dimension;
CDim = java::java.awt.Dimension;

println new #Dimension(100,200);
println new :CDim(100,200);

Once the class object is in a constant or variable, you can use the new without "java" namespace prefix, because the information about the class object is already there. In the new operator, the variable name must be prefixed with :; otherwise, Judo would take the variable name as a (native) class name and try to instantiate an object of that name.

One of the main reasons to use Java class objects is to use Java class static members. Java classes' static methods and fields are class-wide members and can be accessed without creating individual instances. In Judo, you need to use the Java class objects to use their static members:

println (java::System).currentTimeMillis();

This works, but the syntax is a little cumbersome. In fact, Judo treats Java class names as namespaces, so that Java class static members can be accessed directly like this:

println System::currentTimeMillis();


mode = java.awt.Frame::MAXIMIZED_BOTH;

The following example prints out the values of java.sql.Types's static fields.

Listing 11.10 sqltypes.judo
const #Types = java::java.sql.Types;

println 'JDBC types in Java ', sysProperty('java.version'), ':';
for fld in fields {
  println fld:<13, ': ', #Types.(fld);

In the loop, we used the .() to access the static fields. The result is:

JDBC types in Java 1.4.1_01:
BIT          : -7
TINYINT      : -6
SMALLINT     : 5
INTEGER      : 4
BIGINT       : -5
FLOAT        : 6
REAL         : 7
DOUBLE       : 8
NUMERIC      : 2
DECIMAL      : 3
CHAR         : 1
VARCHAR      : 12
DATE         : 91
TIME         : 92
BINARY       : -2
NULL         : 0
OTHER        : 1111
DISTINCT     : 2001
STRUCT       : 2002
ARRAY        : 2003
BLOB         : 2004
CLOB         : 2005
REF          : 2006

Alias Java Static Methods as Functions

You can create function aliases for static Java methods; these function aliases behave like regular Judo functions. This is a great way to build Judo/Java libraries: you can choose to implement a function as a Java static method and alias it. In fact, many of Judo's own system functions are implemented this way. The syntax is:

FunctionAlias ::= functionIDENTIFIERforjava::JavaClassName [ () ] ;

Listing 11.11 func_alias.judo
function prop for java::System.getProperty();
function now  for java::System.currentTimeMillis();
function rt   for java::Runtime.getRuntime();

println now(), nl;
println prop('java.class.path'), nl;

Note that function aliases don't care about the parameters of the Java static method. If a function alias is to take variable number of parameters, the Java class must have the name-sake static methods with parameters of all permutations. For instance, the Judo system function initialContext() is an alias to get the initial JNDI context:

function initialContext for java::com.judoscript.bio.SysFunLib.initCtxt;

That function may take no parameters, or a factory name and optionally url, user, password and auth as parameters. Hence, the class com.judoscript.bio.SysFunLib has these methods for that function alias:

public class SysFunLib
  static InitialContext initCtxt();
  static InitialContext initCtxt(String factory);
  static InitialContext initCtxt(String factory, String url);
  static InitialContext initCtxt(String factory, String url, String user);
  static InitialContext initCtxt(String factory, String url, String user, String pwd);
  static InitialContext initCtxt(String factory, String url, String user, String pwd, String auth);

Another system function, startServer(), is also an alias. Among methods of various parameter combinations, two of them take two parameters but of different types. That equates to two static methods as well.

public class SysFunLib
  public static ServerSocket startServer(int port, String addr) throws IOException { ... }
  public static ServerSocket startServer(int port, InetAddress addr) throws IOException { ... }

Create and Use Java Arrays

Like in Java, in Judo you can create Java arrays of primitive types and objects, either by size or by initialization:

// Create array by size
a = new java::int[3];
a[0] = 1;
a[1] = 2;
a[2] = 4;
for x in a { println x; }

// Create array by initialization
a = new java::String[] { 'abcd', 'efg', 8, 9 };
for x in a { println x; }

The for in statement is useful for iterating through Java and Judo arrays. Java arrays can be passed to Java methods:

a = new java::String[] { 'abcd', 'efg', 8, "ab" };
for x in a { println x; }

Multi-dimensional arrays are created and used similarly:

Listing 11.12 java_array.judo
ia = new java::int[][][] {
       { { 1, 2, 3 }, {  4, 5, 6 } },
       { { 7, 8, 9 }, { 10 } }
Fa = new java::Float[][][] {
       { { 1.5, 2.5, 3.5 }, {  4.5, 5.5, 6.5 } },
       { { 7.5, 8.5, 9.5 }, { 10.5 } }
ba = new java::boolean[][][] {
       { { true, false, true }, { false, true, true } },
       { { true, true,  true }, { true, true } }
Ba = new java::Boolean[][][] {
       { { true, false, true }, { false, true, true } },
       { { true, true,  true }, { true, true } }
ca = new java::char[][][] {
       { { 'A', 'B', 'C' }, { 'D', 'E', 'F' } },
       { { 'G', 'H', 'I' }, { 'J', 'K' } }
Oa = new java::Object[][][] {
       { { 'a', 'b', 'c' }, { 'd', 'e', 'f' } },
       { { 'g', 'h', 'i' }, { 'j', 'k' } }

print3d ia;
print3d Fa;
print3d ba;
print3d Ba;
print3d ca;
print3d Oa;

function print3d a {
  println '----- print 3D: ', a;
  for i from 0 to a.length-1 {
    for j from 0 to a[i].length-1 {
      for k from 0 to a[i][j].length-1 {
        println i, ' ', j, ' ', k, ' => ', a[i][j][k];

When a value is assigned to an array element, Judo tries to convert it to the array element type.

Judo has special treatment of common Java data structures including arrays, some of which we have already seen. This is the topic of the next section.

Native Judo Operations for Java Data Structures

Java data structures are treated almost identical to their Judo counterparts.

Initialize and Access java.util.Map Values

The java.util.Map interface is treated almost the same as Judo's own Object. That is, java.util.Map instance can be initialized with name-value pairs, and the member-access operator, .() can be used to get and set values instead of Map's get() and put() methods. In addition, if the key value is a string, you can access its value by directly using that string as an "attribute" name, seen in the following example.

ht = new java::Hashtable; // is a Map.
ht.Hello       = 'Hello, World!';
ht.'Hi, World' = 'Hello, World!';

println ht.Hello;       // prints: Hello, World!
println ht.'Hi, World'; // prints: Hello, World!
println ht.DontExist;   // prints nothing.

The most commonly used classes that implement the Map interfaces are HashMap, Hashtable and Properties. The following example creates a Properties instance with initial values:

Listing 11.13 props.judo
props = new java::Properties(
          a.b.c.d.e.f.g = 'a thru g',
          h.i.j.k.l.m.n = 'h thru n'

println props;

Iterate Java Data Structures and Objects

Earlier, we have seen that the for in statement can be used to iterate through Java arrays. In fact, for in can be used to iterate these Java data structures:

  1. Java arrays
  2. java.util.Iterator instances
  3. java.util.Enumeration instances
  4. java.util.List instances
  5. java.util.Collection instances
  6. java.util.Map instances (through their keys)
  7. Any Java objects that have an iterator() method that returns a java.util.Iterator
  8. Any Java objects that have only one method that takes no parameters and returns a java.util.Iterator or java.util.Enumeration

The rules should be obvious, except perhaps the last two. The following Java source file contains three classes; they are all ordinary classes but have those "signature" methods.

Listing 11.14 IterationDemo.java
import java.util.*;

// A class with one iterator() method
public class IterationDemo
  int i = 0;
  public Iterator iterator() {
    i = 0;
    return new Iterator() {
      public boolean hasNext() { return i++<3; }
      public Object next() { return "iterator()-" + i; }
      public void remove() {}

  // A class with one method that returns
  // an Iterator and takes no parameters
  public static class WithOneIterator {
    int i = 0;
    public Iterator foo() {
      i = 0;
      return new Iterator() {
        public boolean hasNext() { return i++<3; }
        public Object next() { return "foo()-" + i; }
        public void remove() {}

  // A class with one method that returns
  // an Enumeration and takes no parameters
  public static class WithOneEnumeration {
    int i = 0;
    public Enumeration bar() {
      i = 0;
      return new Enumeration() {
        public boolean hasMoreElements() { return i++<3; }
        public Object nextElement() { return "bar()-" + i; }

The following Judo program uses the for in statement to iterate through each of them.

Listing 11.15 for_in_iter.judo
o = new java::IterationDemo;
for x in o { println x; }

o = new java::IterationDemo$WithOneIterator;
for x in o { println x; }

o = new java::IterationDemo$WithOneEnumeration;
for x in o { println x; }

Access elements in java.util.List

Objects of java.util.List are treated very much like Judo arrays. For instance, they can be iterated forward and backward, and elements can be accessed via the array element access operator [], as shown the following example.

Listing 11.16 javalists.judo
testList new java::java.util.Vector();
testList new java::java.util.ArrayList();
testList new java::java.util.LinkedList();

function testList lst {
  println nl, '=== ', lst.getClass().getName(), ' ===';
  lst.add( Date(2001,1,1) );
  lst.add( 1 );
  lst.add( 10.01 );
  lst.add( 'Hello, World!' );

  println 'lst[0] = ', lst[0];
  println 'lst[1] = ', lst[1];
  println 'lst[2] = ', lst[2];
  println 'lst[3] = ', lst[3];
  println 'lst[4] = ', lst[4];

  lst[9] = 'XYZ';
  println 'lst[9] = ', lst[9];

For the first testList() call, for instance, the output is:

=== java.util.Vector ===
--- size: 4 ---
lst[0] = 1/1/01 12:00 AM
lst[1] = 1
lst[2] = 10.01
lst[3] = Hello, World!
lst[4] =
lst[9] = XYZ

So far we have covered all the basic Java scripting topics in Judo. Other than the special "java" namespace prefix, the operations are natural to both Judo and Java. Next, we are going to look at extending Java classes, including implementing Java interfaces.

Extend Java Classes and Implement Java Interfaces

The capability for a Java scripting language to extend Java classes and implement Java interfaces is important, because sometimes Java methods expect parameters of interfaces and require the client program to provide implementation classes. A classical use case is event handling. For instance, in a GUI program, you construct the GUI by assembling various components; based on user interaction, GUI components fire events by calling the controller object. This requires that the controller class implement certain interfaces, so the components "know" how to communicate with it. Such a call-back mechanism is not unique to GUI programs. A Java scripting language incapable of extending Java classes and implementing interfaces has serious limitations in terms of full-scale Java scripting.

Judo itself is an object-oriented language, and can extend/implement Java classes and interfaces; such classes are called Java extension classes in Judo. They are defined with the presence of the extends java:: clause. These are the rules governing Java extension classes:

  1. A Java extension class is defined as a Judo class that extends zero or one Java classes and zero or more interfaces, separated by comma. The resultant class is a Java class with that class name without any package names. This user-defined class are created like a normal Judo class via the new operator without "java" namespace prefix.
  2. Methods are declared with Java return type and Java-typed parameters just like Java methods; fields are declared with Java types like Java. No access control can be specified as they are always public; they can never be static. Methods are never declared with exceptions.
  3. Method bodies are implemented in Judo code. The parent class's methods, public or protected, can be invoked by the super decorator. You can also invoke own methods, and access this and parent's data fields, public or protected.
  4. When abstract methods from the parent class/interfaces are not explicitly implemented, they are given empty bodies, so the resultant Java class can be instantiated.
  5. Data fields can be initialized only in the constructor.
  6. There can be up to one constructor in a Java extension class. This constructor may take untyped Judo parameters. Within the constructor, there must be one and only one invocation of super(), which is one of the parent class's constructors. This call must precede data member initializations and invocations of any other methods.

The most important things to remember are, the class itself is defined very much like a Java class, except the method bodies are written in Judo; everything is public; and constructor is a special issue. Let's look at examples now.

Listing 11.17 extend_class.judo
class MyHashtable extends java::Hashtable
  // Test overriding an existing method
  int hashCode() { return super.hashCode() ^ 1; }

  // A new method.
  String[] getKeys() {
    arr = [];
    for x in this { arr.add(x); }
    return arr.toStringArray();

  // A new method.
  Object[] getValues() {
    arr = [];
    for x in values() { arr.add(x); }
    return arr.toObjectArray();

mht = new MyHashtable;
mht.put('adate', Date(2004, 6, 6));
mht.put('anumber', 2);
mht.put('astring', 'string');

println '    keys: ', mht.getKeys();
println '  values: ', mht.getValues();
println 'hashCode: ', mht.hashCode();

The hashCode() method overrides the existing method in the parent class, and it invokes the parent's name-sake method. The two new methods, getKeys() and getValues(), use Judo arrays to collect keys and values, and eventually return them as Object[]'s.

Java interfaces can be extended (implemented) exactly the same way. The following example defines a Java extension class that implements java.util.Iterator without implementing any of the methods, because any unimplemented abstract methods in a Java extension class are given empty bodies, so the new class we define is still a concrete (Java) class.

Listing 11.18 extend_itf.judo
class MyIterator extends java::Iterator

println o = new MyIterator;
for x in o { println x; }

The following program extends a Java class and a Java interface. You can implement any number of Java interfaces, separated by comma(s); but you can extend no more than one Java class as you would expect.

Listing 11.19 extend_class_itf.judo
class MySetIterator extends java::HashSet, Iterator
  Iterator iter;

  constructor a, b, c {
    iter = null;
    if c != null { add(c); }
    if b != null { add(b); }
    if a != null { add(a); }

  // Iterator methods
  boolean hasNext() {
    if iter == null {
      iter = iterator(); // of HashSet.
    return iter.hasNext();
  Object next() {
    return (iter==null) ? null : iter.next();

o = new MySetIterator('Hi!', 9);

for x in o { println x; }

All these examples are to demonstrate Judo's Java extension classes; they may not make much practical sense. This time, we declared a data member, iter. They can only be initialized in the constructor. The constructor takes up to three parameters; in the testing, we passed two parameters. The program's output is:

7/4/03 12:00 AM

So, we have covered all the topics of Java scripting in Judo, from the very basics to advanced topics and everything in between. Java scripting is used extensively in building Java GUIs of AWT or Swing, as you will find out a lot in chapter 19. Java GUI Scripting. Next, we present some practical J2EE topics as further examples of Java scripting applications.

Java Interface Adapters

Java interface adapters are nothing but anonymous Java objects that implement some Java interfaces. Java interface adapters happen most frequently in event handling, notably in Java GUI programs:

import java.awt.Frame;
import java.awt.event.*;

Frame f = new Frame();
  new WindowListener() {
    public void windowClosing(WindowEvent e) { System.exit(0); }
    public void windowClosed(WindowEvent e) {}
    public void windowOpened(WindowEvent e) {}
    public void windowIconified(WindowEvent e) {}
    public void windowDeiconified(WindowEvent e) {}
    public void windowActivated(WindowEvent e) {}
    public void windowDeactivated(WindowEvent e) {}

In Judo, this is done via the Java extension class mechanism like this:

Listing 11.20 adapter.judo
import java.awt.Frame;
import java.awt.event.*;

f = new java::Frame;
  new java::WindowListener {
    void windowClosing(WindowEvent e) { exit 0; }

As discussed earlier, the unimplemented methods in the interface are given default (empty) implementations.

In Java, an interface adapter can implement just one interface; in Judo, you can implement as many interfaces as you want. In fact, you can even extend a class that has a default constructor. The following example demonstrates:

Listing 11.21 fromPaMa.judo
a = new java::Papa, Mama, Foo {
  void playBall() {
    println 'Make a few dents!';
  void singSong() {
    println 'Utter some sound.';


println "Height: " + a.height();

In this example, Papa and Mama are two interfaces, and Foo is a class with a default constructor:

public interface Papa
  void playBall();
  int height();

public interface Mama
  void singSong();
  int height();

public class Foo

Both Papa and Mama have a height() method. What if they have same parameter types but different return types? The result may be unpredictable; it's the user's responsibility to prevent this from happening. The output of the example is:

Make a few dents!
Utter some sound.
Height: 0

Making Clients for JNDI, RMI and EJB   to be done

Obtain JNDI Initial Context

Creating EJB clients in Judo is natural. It is easier to write than in Java because the ubiquitous casting is not needed at all. Coupled with Judo's JDBC capabilities, this constitutes a perfect testing platform for EJBs. With the built-in scheduling support, practical uses of EJBs are just as easy.

Listing 11.22 ejb_client
1: //ctx = getInitialContext('weblogic.jndi.WLInitialContextFactory', 't3://server');
2: ctx   = getWeblogicContext('t3://server'); // shortcut for Weblogic.
3: home  = ctx.lookup(OrderHome);
4: key   = new java::OrderPK('00234');
5: order = home.findByPrimaryKey(key);
6: // do something with order.

This is a hypothetical case where an order entity bean is retrieved from the server for some operations. Line 1, which is commented out, is the system function getInitialContext(). Judo has a number of convenience functions to get initial contexts for popular J2EE application servers, including WebLogic, WebSphere, JBoss, Oracle 9iAS and IONA; see line 2. On line 3, OrderHome holds the unique registered home interface name, which is typically the same as its class name. The rest is just using Java classes.


Java Software Testing and JUnit   to be done

Java Software Prototyping   to be done

Thread and Other Considerations   to be done

Judo internal classes, i.e., classes in packages com.judoscript.*, etc., are prohibited from being used. Classes in com.judoscript.util.*, however, are allowed, because these classes have nothing to do with the Judo language engine.

Summary   to be done

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